Job Description

About Gulliver Preparatory School

Established in 1926 by Arthur Gulliver in Coconut Grove, Gulliver was likened to the prestigious academies of the northeast and initially attracted families who wintered in Florida. In late 1953, Marian Krutulis purchased the school. A pioneer in education, Mrs. Krutulis envisioned Gulliver as grand home where both students and teachers would feel part of a caring, inspiring family of learners. Over the course of 25 years, she relocated the school to Coral Gables, built an upper school for high school students in Pinecrest and achieved ‘Blue Ribbon School of Excellence’ designation by the US Department of Education. In 2000 Gulliver became a non-profit. Today, Gulliver Preparatory School serves approximately 2,200 students in Grades PreK3 – 12 on four campuses. Despite its significant growth over the last 60 years, Gulliver still upholds Marian Krutulis’ vision to maintain the physical and social-emotional health of its students and trains them to become people of integrity in everything they say and do.

Job Summary

Gulliver Prep’s Montgomery Campus is seeking a full-time Makerspace Faculty for the 2021-22 school year to join our team of professionals.  This position will develop and lead a Maker Program for grades 5th – 8th.  The ideal candidate is not only a teacher but an explorer, leader, tinkerer, collaborator, creator, designer and builder.  The qualified candidates must seek to constantly stay updated on new technology innovations and holds a strong understanding of education and how to incorporate these technologies in an educational Makerspace setting. 

The position requires strong technical skills in the use of Laser Cutters, 3D Printers, video editing, and a variety of graphic design software tools including Adobe Creative Cloud. Candidates must be knowledgeable and have experience in technology, engineering, design, science, art, craft, and woodworking. Strong classroom management skills, action oriented, attention to details and the ability to perform multiple tasks in a fast-paced environment is strongly recommended.

Responsibilities include but are not limited to: 

  • Facilitate workshops and training for faculty and students in areas including, but not limited to; making, tinkering, innovation, problem based learning, design thinking, and rapid prototyping.
  • Collaborate with teachers to integrate hands-on, authentic activities into the curriculum and team teaching with the classroom teacher.
  • Researching, developing, and prototyping innovative maker challenges and activities.
  • Supervising and facilitating student participation in the makerspace for class and independent projects.
  • Maintain the machines tools, materials, safe use, and schedule of the Makerspace.
  • Attend all departmental and school faculty meetings.
  • Teach two digital design courses within the Digital Mass Media Department.
  • Facilitate community based service learning projects and activities. 
  • Committed to student learning, personal growth and professional development. 

Minimum Qualifications

  • Bachelor’s degree

Desired Qualifications

  • Advanced degree in education or STEAM related field. 
  • Three or more years’ experience in makerspace operations

Pre-Employment Requirements

Criminal Background Check, Level II Fingerprint Screening(s), and Drug screen. 

 Gulliver is deeply committed to the principles of equity and diversity and seeks to create an inclusive community for all faculty and staff. Gulliver is an Affirmative Action/Equal Opportunity employer and a Drug Free Workplace.